CONTEXT:
Siesta is the outcome of my Bachelor of Design with Honours thesis. Having travelled to and from Europe prior to the beginning of my final year of study, this inspired me to identify a problem and area of opportunity in the air travel industry.
DESIGN:
Through careful selection of material, Siesta invites and welcomes people to put on a headset that encourages people to experience VR. Siesta also explores future technologies that the VR industry is likely to adopt such as a curved screen which increases the field of view from 120 degrees, to a more immersive 180 degrees. With ease of use in mind, Siesta has also been designed so that the mask and strap can be easily replaced in-between use.
PROBLEM AND OPPORTUNITY
The in-flight entertainment system has not changed drastically in the last 30 years. The "seat-back" screens have been the mainstay of the flight industry. I identified an area of opportunity where Virtual Reality could be exploited to reimagine the way we fly beyond entertainment.
In a survey I produced, results showed the most significant issues people faced on medium to long-haul flights. These results further influenced my project to further explore the potential of VR to improve the flying experience.
IDEATION
MATERIAL
DIRECTION // INSPIRATION
INITIAL VISUALISATION
PROTOTYPING
I created a mock-up of the form of the headset as well as the smallest economy class seating arrangement. This allowed me to realise any challenges that users may face while being in close proximity with others.
CAD MODEL - RHINO 3D
FINAL MODEL RENDERS - KEYSHOT
FINAL PRODUCT - PHYSICAL MODEL
USER EXPERIENCE VIDEO
Siesta was designed so that the merino padding and straps could be conveniently replaced after each flight making the process as efficient as much as possible without having to compromise on hygiene and safety.